Digital Special Collection Portal

Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review


Citation

Tse Guan Tan and Jason Teo (2015) Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review. International Journal of Creative Future and Heritage (TENIAT), 3 (1). pp. 1-14. ISSN 2289-4527

Abstract

Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, including
manufacturing, engineering, economics, medicine and military. In recent years, there has been an
increasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied in
computer and video games such as learning, pathfinding, planning, and many others for creating intelligent
and autonomous behaviour to the characters in games. The main objective of this paper is to highlight
several most common of the AI techniques for designing and controlling the computer-based characters
to play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used as
benchmark for comparison of autonomous controllers in a series of international Game AI competitions.
An extensive content analysis method was conducted through critical review on previous literature related
to the field. Findings highlight, although there was various and unique techniques available, the major
limitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalization
capability across different game characters. The findings could provide the future direction for researchers
to improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market.

Download File / URL

Full text not available from this repository.

Additional Metadata

Item Type: Non-Indexed Article
Collection Type: Institution
Date: June 2015
Journal or Publication Title: International Journal of Creative Future and Heritage (TENIAT)
ISSN: 2289-4527
Uncontrolled Keywords: Artificial Intelligence Techniques : Game Artificial Intelligence : Ms. Pac-Man
Faculty/Centre/Office: Faculty of Creative Technology and Heritage
URI: http://discol.umk.edu.my/id/eprint/8350
Statistic Details: View Download Statistic

Edit Record (Admin Only)

View Item View Item

The Office of Library and Knowledge Management, Universiti Malaysia Kelantan, 16300 Bachok, Kelantan.
Digital Special Collection (UMK Repository) supports OAI 2.0 with a base URL of http://discol.umk.edu.my/cgi/oai2