Online gaming refers to the activity of playing video games over the internet either with or against other players. It involves connecting to a server or game platform using a computer or mobile device with an internet connection. Online gaming has grown significantly with the advancement of technology and the popularity of multiplayer games. Online games go beyond entertainment and leisure. It has become an important aspect of modern game culture and has created new avenues for social interaction, communication, and collaboration. The purpose of this study is to examine the relationship between online games and mental health, finances,
and academic performance among university students. The main objective of this study is the effect online gaming on mental health, finance, and academic performance among university students. This study has used quantitative methods to achieve the main objective of the study. Researchers have used Google Form to survey the questionnaire which contains 3 parts to 384 respondents. Data was collected and analyzed using the Statistical Package for Social Science (SPSS) software. SPSS addresses the entire process of statistical analysis such as planning,
data collection, analysis, reporting for better decision making and performance. Pearson's coefficient was used in this research to investigate the relationship between online games on mental health, finances and academic performance among university students. The results of the study show the strong of the relationship on mental health, finances and academic performance among students. Pearson's coefficient was used in this research to investigate the relationship between online games on mental health, finances and academic performance among university students. The results of the study show the strength of the relationship on mental health, finances and academic performance among students.
Keywords: Online games among university students, mental health, finance and academic performance