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A conceptual model for addiction in social network games between meta – analysis and empirical research.


Tengku Fauzan Tengku Anuar (2019) A conceptual model for addiction in social network games between meta – analysis and empirical research. Doctoral thesis, Dongseo University.


The purpose of this study was to study the addictiveness to social games and to explain the concept to explain this type of addiction. to build an enemy model. Previous studies on social game addiction were investigated. As a result addiction Although the understanding of sexuality has increased, it has been found that it is insufficient to target social games. this In order to solve this problem, a meta-analysis was performed on all of the existing related literature. follow Therefore, the results of this study provide additional relevance to previous studies and may lead to academic debate. will be an important reference. In particular, this study presents the following questions. first, cow Have you had any problems with the Shir game before? Second, the research purpose of social game addiction and Can the study of methodologies be considered within a conceptual model? Third, regarding measurement and conceptual models What observations were made? Fourth, what kind of conceptual model can be applied to social game addiction? can you The results and conclusions are based on a variety of important perspectives on the prevalence of addiction to social games. not only increase the harm, but also benefit academia and teachers on these issues for future research purposes. found to provide information. As a result, the conceptual structure is determined and investigated in depth. and then could be expanded. Afterwards, the newly developed addiction model designed by separating the two properties Further studies were conducted to investigate and determine associations between traits. The first element is the 'function Logical factors included 'enemy', 'keystroke' and 'goal', and the second factor was 'emotion', 'small It was composed of emotional factors composed of factors such as 'seal' and 'emotion'. suitability of the initial survey; To ascertain the feasibility of the proposed model and the direction the research should take, we surveyed 30 survey respondents. A preliminary test was performed. The results of a survey conducted with a total of 300 participants were used as a research sample. was collected with After excluding 39 participants who did not actually play social games, the The final number was 261. For empirical studies, we applied structural equation modeling analysis to the measurement model. Dell was investigated. Hypothesis validation and structural model testing results supported the proposed research model. It was found that there was good agreement with the structural data. This model has 11 hypotheses (H1, H2, H3, H4, H5, H6, H7,

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Additional Metadata

Item Type: UMK Etheses
Collection Type: Thesis
Date: 2019
Subject Heading: Social media addiction
Subject Heading: Conceptual model - Social network
Subject Heading: Meta - Analysis
Subject Heading: Economics
Number of Pages: 121
Call Number: RC569.5.I54 T46 2019 tes
Supervisor: Prof. Song Seung Keun
Programme: Doctor of Philosophy
Institution: Dongseo University
Faculty/Centre/Office: Faculty of Creative Technology and Heritage
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